Rogue Fine Living #2: Standerdize

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Blog entry by Rogue posted 02-08-2011 07:28 AM 4271 reads 0 times favorited 2 comments Add to Favorites Watch
« Part 1: Natural Lines- the work of Jeffro Uitto Part 2 of Rogue Fine Living series Part 3: Bed of Power »

There is possibly no greater challenge for functional art than standardization. For most makers, you’d sware it was a four letter, get-your-mouth-washed-out-with-soap, filthy, word. If you dare to utter “standardize” in your college art class, you are sure to receive an F on your next project. The world of art does not square with having to work inside set parameters. However, like it or not, it’s a fact that those of us that make things that are to actually be used must accept and deal with. (Check out the rest of the artical at

-- Rogue

2 comments so far

View EPJartisan's profile


1122 posts in 3640 days

#1 posted 02-08-2011 06:41 PM

Though overall I agree there are some fine nuances I can argue against. I was, am, and will most likely continue to be in that horrible in-between place of Artist and Designer…. between craftsmen and Artisan. I ponder this almost every day as I flow between my glass, my illustrations, my sculptures, my woodworking and my design (orthographic drawings, proof of principal models, etc) There are distinct differences in the mind set for each task, but the importance of each are relative to the individual and the project. It is a terrible shame to shunt many people into small definitions based upon limited exposure. Personally I believe in learning the whole process, knowing why enhances my ability to use the media to accurately express myself. I do not know a single artist (at least solo artist that must earn their own pay check) that does not obsess about the process and perfection. It may not always be consistent or standardized for each individual but it is still there in varying amounts. I know I am unique… I hated Industrial design, not for the repetition and manufacturing design.. but for the Capitalistic corruption of designing things to fall apart, yet I have no regrets for my knowledge base there. I love Sculpture, but find the ambiguity of standards to be overwhelming and daunting to the point I can get paralyzed.

The differences to me are: Craftsmen use a set batch of skills to enjoy making something. Designers use their knowledge to craft something for a specific task, purpose, or individual. Artists use their skills, knowledge, and then augment it by the desire to go beyond limits of skill and design to express themselves. In a nut shell: Craft = project, Design = product, Art = personal expression. If there is a reason to define them separately, there is a reason they are used separately. Used and defined together you get an “Artisan”

I know people who excel in all these areas, I know people who have head injuries who claim to be artists when they are only crazy and make crap as “expression”. I know designers that can’t draw nor understand what an undercut is. I know woodworkers that can’t make a dovetail. So criticize people as individual Artisans, not as a designer vs artist, or any combo. It only demeans and limits yourself and frustrates other people of different skill, talent, and/or dedication levels than you. But to ask these questions are most important. Thanks for the morning thought provoking topic.

-- " 'Truth' is like a beautiful flower, unique to each plant and to the season it blossoms ... 'Fact' is the root and leaf, allowing the plant grow and bloom again."

View Rogue's profile


260 posts in 3984 days

#2 posted 02-08-2011 10:26 PM

I agree with you… mostly. However I don’t care for dividing the artisitic elements. Everyone has some levels of caftsmanship, design, and art, artist or not. The only value in separating these are to determine your quality in these areas. I know many very experessive designers. They are incredibly effective in expressing themselves because they know the exsact structure they need to convey what they want. Art is dead without design. Its like talking without word. Its just comes out as jiberish.

-- Rogue

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